Tuesday, December 22, 2009

Dragon Age: Origins Download game and crack and patch rating and review

People who added this item 23  Average listal rating (11 ratings) 9.6  
 Dragon Age: Origins - PC Games
Release: Nov. 3rd, 2009
Developer: BioWare, Electronic Arts
Genre: Role-Playing Game
Also on: X360PS3

Gamespot Rating: 9.5 / 10

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Dragon Age: Origins (formerly Dragon Age) is an award-winning computer role-playing gamedeveloped by BioWare's Edmonton studio and described by them as an "epic tale of violence, lust, and betrayal." The game was released for Microsoft WindowsPlayStation 3 and Xbox 360 in November 2009, and for Mac OS X on December 21st, 2009.

Dragon Age: Origins uses a new game engine named Eclipse, for which a toolset for creation of fan-made content is available to owners of the PC version. The game is single-player only and does not provide LAN support. BioWare co-CEO Ray Muzyka described Dragon Age: Origins as a "spiritual successor" to the Baldur's Gate series, though it is not based on Dungeons & Dragons

Gameplay

The game incorporates "origins" for each race and some classes. For example, a Dwarf Noble begins the game as part of the royal family in one of the dwarven cities, whereas the Dwarf Commoner origin story begins on the streets of the city. Origin stories determine the background of the player's character prior to the main events of the game's story, forming an introduction to the world while also comprising hours of play. Characters that the player meets during the origin story may reappear throughout the game, some of whom may be adversaries.

There is no tracking of moral alignment as in previous BioWare games, but the moral choices of the player will still affect the story throughout the game. The player will save the world regardless of choosing to be good or evil, but the decisions that the player makes in the process will change the game world accordingly – deciding who will become king, for example, and affecting nations and races and their places in the world. These decisions will also influence the companion NPCs, possibly causing an NPC to leave the party or even attack the player if they disagree strongly with his or her actions.

As with the Baldur's Gate series, players are able to issue orders to NPCs in real time, but pause the game to queue up actions such as spells and special attacks.

There are three base classes to choose from: warriormage, and rogue. These classes can be upgraded later into a specialized class, such as the Berserker or Templar for the warrior class, Shapeshifter or Spirit Healer for the mage class, or Assassin or Ranger for the rogue. The game uses a party system similar to that of the Star Wars: Knights of the Old Republic, in that it features the main character with up to three active party members, chosen from a large pool of NPCs in the game. The camera is in an over-the-shoulder third person view when zoomed in, and an isometric-style view when zoomed out, though the console versions cannot zoom out to the extent of the PC version. The spells in the game interact with the effects of others, such as a fire spell alighting a grease slick before being put out by a blizzard.

Plot

BioWare has described Dragon Age: Origins as being a "dark heroic fantasy" story told on an epic scale with mature themes.

The player begins the game in one of the six origin stories which serve as an introductory point for the players and present the world from their personal point of view. The origin story chosen (the choices being Human Noble, Human/Elf Mage (dwarves having an immunity to magic), Dalish Elf, City Elf, Dwarf Commoner and Dwarf Noble) determines who the character is and how NPCs react to the player. For example, Elves are often viewed as second class citizens.

After completing their character's respective origin story, the player encounters Duncan, leader of an elite group known as the Grey Wardens. Duncan guides the player to their destiny of becoming a Grey Warden, a group who dedicate their lives to the destruction of the Darkspawn, a force of demonic creatures that live underground and have at various points in history swarmed the surface of Thedas in movements known as Blights.

The player and Duncan journey to a fortress called Ostagar in southern Ferelden, to join the King of Ferelden. There they plan to make a stand against the encroaching Darkspawn, who Duncan believes have gathered for the first true Blight in 400 years. Duncan has sensed the influence of an Archdemon, a great being hosted in the body of a powerful dragon, in the Darkspawn's actions, making a Blight possible.

Duncan ordains the player into the Grey Wardens in a dangerous ritual called the Joining. The player is then given the task of lighting a beacon at the top of the fortress in order to signal Loghain to charge. After fighting through many Darkspawn that have infiltrated the fortress, the player does this, but Loghain, upon seeing the signal, quits the field with all of his men. King Cailan and Duncan die along with most of the army at the hands of the Darkspawn, who take control of the fortress and southern Ferelden. Loghain goes to Ferelden's capitol city, Denerim, and proclaims himself regent for his daughter, Queen Anora.

The player and his party are nearly killed by the Darkspawn as well, but they are saved by Flemeth, a powerful witch who lives in a secluded hermitage. Flemeth presents the player with the involuntary assistance of her daughter and apprentice, Morrigan. The player, along with Alistair and Morrigan, decide that in order to slay the Archdemon believed responsible for the Darkspawn uprising and put an end to the Blight, a new army must be gathered from a myriad of factions located in the Ferelden area, which the Grey Wardens have treaties with.



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